Motor theory of perception

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Table of contents

Abstract
Resume
1 Introduction
1.1 General introduction
1.2 Research context
1.2.1 Gesture-sound interactive systems
1.2.2 Why auditory feedback?
1.3 Specic aims of the work
1.4 Experimental choices
1.4.1 Materials and methods
1.4.2 Sound synthesis
1.4.3 Proposed concepts
1.5 Structure of the manuscript
1.6 Contributions
2 Basic concepts and literature results overview
2.1 Principles and denitions about sensorimotor learning
2.1.1 Sensorimotor and cognitive levels
2.1.2 Sensory feedback
2.1.3 Sensorimotor learning and integration
2.1.4 Main theories about action-perception coupling
2.2 State of the Art: auditory feedback of motion
2.2.1 Auditory feedback and sonication
2.2.2 Sound-movement relationship
2.2.3 Learning (with) auditory feedback
2.3 Connected elds and applications
2.3.1 Sonic Interaction Design
2.3.2 Music performance
2.3.3 Auditory feedback for sport and physical exercise
2.3.4 Auditory feedback for rehabilitation
2.4 General comments
3 ARTICLE j From ear to hand: the role of the auditory-motor loop in pointing to an auditory source
3.1 Introduction
3.2 Materials and methods
3.2.1 Subjects
3.2.2 Experimental setup
3.2.3 Experimental procedure
3.3 Data analysis
3.3.1 Level of performance
3.3.2 Movement analysis
3.4 Results
3.4.1 Statistical analysis
3.4.2 Level of performance
3.4.3 Global kinematics
3.4.4 Movement dynamics and segmentation
3.4.5 Head movement analysis
3.5 Discussion and conclusion
4 Touching sounds: gestural interaction with a virtual sonied object
4.1 The sensory substitution paradigm
4.1.1 Neural basis: cerebral plasticity
4.1.2 Experimental tool and compensatory apparatus
4.2 Audio-based sensory substitution
4.3 A need for interaction and movement
4.4 The concept of Auditory Virtual Surface
4.5 Questions
4.6 Experiment: sensing a geometric property of a virtual sounding object
4.6.1 Participants
4.6.2 Methods
4.6.3 Data analysis
4.6.4 Results
4.6.5 Discussion
4.7 Conclusion and perspectives
4.7.1 Related questions
4.7.2 The virtual water bowl
5 ARTICLE j Continuous sonication in a two-dimensional visuo-manual tracking task
5.1 Introduction
5.2 Materials and Methods
5.2.1 Subjects
5.2.2 Experimental setup
5.2.3 Experimental procedure
5.3 Results
5.3.1 Experiment 1
5.3.2 Experiment 2
5.3.3 Experiment 3
5.4 Discussion
6 Sonication for eye movement control
6.1 Motivations
6.2 Smooth pursuit eye movements
6.2.1 Eye movements
6.2.2 Pursuit
6.2.3 The \reverse-phi » illusion
6.2.4 Auditory feedback in oculomotor studies
6.2.5 Hypothesis
6.3 Sonication for free smooth pursuit eye movement learning
6.3.1 Introduction
6.3.2 Participants
6.3.3 Setup and stimuli
6.3.4 Protocol
6.3.5 Data analysis
6.3.6 Results
6.4 Discussion
6.5 Perspectives
7 ARTICLE j Learning movement kinematics with a targeted sound
7.1 Introduction
7.2 Related Works
7.2.1 Sound-oriented Task
7.2.2 Auditory Feedback in Motion-oriented Task
7.3 Materials and Methods
7.3.1 Experimental Setup
7.3.2 Experimental Procedure
7.3.3 Subjects
7.3.4 Data Analysis
7.3.5 Angular Velocity Prole Parameters
7.4 Results
7.4.1 Exploration Phase
7.4.2 Adaptation Phase
7.4.3 Qualitative Comments of the Subjects
7.5 Discussion and Conclusion
8 Discussion
8.1 Main results
8.2 General discussion
8.3 Limits
8.4 Conclusive words
8.5 Perspectives
Appendices and supplementary articles
A ARTICLE j Low-cost motion sensing of table tennis players for real time feedback
A.1 Introduction
A.2 Motion sensing system
A.3 Experiment
A.3.1 Subjects
A.3.2 Experimental procedure
A.4 Results
A.5 Conclusion and perspectives
A.6 Acknowledgments
B Sonication of the coordination of arm movements
B.1 Introduction
B.2 Motion sensing and analysis
B.3 Sonication strategies
C Technical specications of the eyetracker

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