AI and IP law

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Table of contents

1 Introduction
1.1 Background – AI and IP law
1.2 Purpose
1.3 Method and Material
1.4 Limitations
1.5 Disposition
2 AI as a creator
2.1 Definition of AI
2.2 AI as a creator
2.3 Practical examples
2.3.1 Paintings
2.3.2 Inventions
2.3.3 Design furniture and trade mark
2.3.4 Summary
3 Intellectual Property Rights
3.1 Introduction
3.2 Copyright
3.3 Design rights
3.6 Recent EU proposals and reports
4 Challenges
4.1 Introductory remarks
4.2 Challenge 1 – Human requirement for protection
4.3 Challenge 2 – Harmonised regulation
4.4 Challenge 3 – Discouraging creation and monopolising
4.5 Challenge 4 – Derivative output
5 Possible solutions
5.1 Introductory remarks
5.2 Keep current framework unchanged
5.3 Legal personhood
5.4 Special computer-generated works regime
5.5 Sui generis authorship
5.6 Aspects and inspiration from case-law outside the EU
5.6.1 Copyright to creations that are made partly by a human and partly by a machine
5.6.2 Copyright for other non-humans, like animals?
5.6.3 Patent for machines – DABUS
5.7 Some ending comments
6 Analysis
6.1 Which is the most suitable solution for the EU framework on IP rights?
6.1.1 Unitary framework
6.1.2 Discussion between the presented solutions
6.2 Final remarks
7 Concluding statements
7.1 Result
7.2 The way forward
8 Bibliography

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