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Table of contents
1 Introduction
2 Purpose
3 Methodology
3.1 MDA Framework
4 Background
4.1 Previous research
4.1.1 Save types
4.1.2 Password
4.1.3 Save spots
4.1.4 Auto save
4.1.5 Save slots
4.1.6 Save files
4.1.7 Save anywhere
4.1.8 Quick save
4.2 History of save game
5 Analysis
5.1 Integration of save systems with gameplay
5.1.1 Last Express
5.1.2 The Legend of Zelda: Majora‟s Mask
5.1.3 Last Window: The Secret of Cape West
5.1.4 Resident Evil
5.1.5 Outcast
5.1.6 Grand Theft Auto
5.2 Non-integration of save systems with gameplay
6 Discussion
7 Conclusion
References
Appendix




