Leap Motion Controller

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Table of contents

1 Introduction 
1.1 Motivation
1.2 Aim
1.3 Research Questions
1.4 Delimitations
2 Theory 
2.1 Related work
2.2 Current Implementation of Hands Overlay
2.3 Hand Tracking
2.4 Leap Motion Controller
2.5 Used technologies
3 Method 
3.1 Overview
3.2 Building the Hand Model
3.3 Convert Model to Image Data
3.4 Transfer Image Data to XM-Client
3.5 Integrating Hand Frames with XM-Application
3.6 Evaluating the Prototype Based on FPS, CPU, and Memory Usage
4 Results 
4.1 Hand Modeler
4.2 XM-Application
4.3 XM-Call
4.4 Evaluation
5 Discussion 
5.1 Result
5.2 Method
5.3 Thesis in a Larger Context
6 Conclusion 
6.1 Can hands overlay be done using a leap motion camera and software?
6.2 How are the frame rate and computational needs compared to the old solution?
6.3 How can it be integrated into the XM-client?
6.4 Future Work
Bibliography

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