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Table of contents
1 Introduction
1.1 Context and motivations
1.2 Mobile devices: An extra computing resource
1.3 Approach
1.4 Exploitation of real-world datasets
1.5 Challenges and contributions
1.6 Thesis outline
2 Positioning and Related Works
2.1 Mobile Cloud Computing
2.2 Multi-access edge computing
2.3 Offloading to the MEC
2.4 Discussion
2.5 Conclusion
3 Persistence of Vehicular-Augmented Mobile Edges
3.1 Persistence of sets of nodes
3.1.1 Vehicular datasets
3.1.2 Graphical view of persistence
3.2 Detailled analyses
3.2.1 Persistence in Rome (Taxis)
3.2.2 Persistence in Rio (Buses)
3.3 Varying the reduction threshold
3.3.1 Influence of the reduction threshold in Rome
3.3.2 Influence of the reduction threshold in Rio
3.4 Impact of cell size on the persistence
3.4.1 Average persistence evolution in Rome using 1 km2 cells
3.4.2 Average persistence evolution in Rio using 1 km2 cells
3.4.3 Variation of cells size in Rome
3.4.4 Variation of cells size in Rio
3.5 Analysis of the ability to accomplish task
3.5.1 Case 1: Percentage of successful tasks when at least one node is present in the set
3.5.2 Case 2: Percentage of successful tasks when sets of nodes stay together as formed
3.6 Conclusion
4 Offloading computing tasks beyond the edge in a cell
4.1 Offloading strategy and assumptions
4.1.1 Task allocation process
4.1.2 Cumulative presence time and completion delay
4.1.3 Formalization
4.2 Pedestrian dataset
4.2.1 Number of users in cells
4.2.2 Average frequency of nodes return
4.2.3 Average presence time of node in a cell
4.3 Varying the completion delay
4.4 Capacities provided by a node in a cell
4.4.1 Case 1: Average number of tasks with a zero completion tolerance delay
4.4.2 Case 2: Average number of tasks with a 24-hour completion tolerance delay
4.4.3 The gain derived from the completion delay
4.5 Conclusion
5 Conclusion and futures perspectives
5.1 Conclusion
5.2 Future perspectives
Appendix A Résumé détaillé en Français
A.1 Introduction
A.2 Les appareils mobiles : une ressource informatique supplémentaire
A.3 Challenges
A.3.1 Contribution 1 : L’exploitation des dispositifs mobiles dans un scénario véhiculaire
A.3.2 Contribution 2 : L’exploitation des dispositifs mobiles dans un scénario piéton
A.4 Conclusion
A.5 Perspectives
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