Peer-to-Peer Networks

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Table of contents

1 Introduction
1.1 BACKGROUND
1.2 PURPOSE/OBJECTIVES
1.3 LIMITATIONS
1.4 THESIS OUTLINE
2 Theoretical Background
2.1 PEER-TO-PEER NETWORKS
2.2 STRUCTURED AND UNSTRUCTURED P2P NETWORKS
2.2.1 Unstructured P2P Networks
2.2.2 Centralized Server Networks
2.2.3 Super-Peer Networks
2.3 STRUCTURED P2P NETWORKS (DETERMINISTIC TOPOLOGIES)
3 The HyperCircle P2P Topology
3.1 NETWORK MODEL, AIMS AND REQUIREMENTS
3.2 ORGANIZING PEERS INTO A HYPERCIRCLE GRAPH
3.3 SEARCH AND BROADCAST ALGORITHM
3.4 CONSTRUCTING THE HYPERCIRCLE TOPOLOGY
3.5 TOPOLOGY MAINTENANCE ALGORITHM
3.5.1 Integration Dimension Selection
3.5.2 Integration Champion Node Appointment
3.5.3 Node Integration
3.5.4 Node Departure
3.5.5 Broadcast and Search in an Incomplete Hypercircle
4 Implementation
4.1 SELECTION OF SIMULATION SOFTWARE
4.1.1 P2PSim
4.1.2 Overlay Weaver
4.1.3 OverSim
4.2 THE OVERSIM SIMULATOR
4.2.1 Flexibility
4.2.2 Scalability
4.2.3 Interchangeable Underlying Network Models
4.2.4 Interactive GUI
4.2.5 Base Overlay Class
4.2.6 Reuse of Simulation Code
4.2.7 Statistics
4.3 LAYER STRUCTURE OF THE HYPERCIRCLE IMPLEMENTATION
4.4 THE HYPERCIRCLE CLASS DIAGRAM
4.4.1 Extensions to the HyperCircle Algorithm
4.4.2 Code examples
4.5 SIMULATION
4.5.1 Simulation Parameters
4.5.2 Statistics Gathering
5 Results
5.1 LIMITATIONS OF THE PROTOCOL IMPLEMENTATION
5.2 SIMULATION RUN SETUP
5.3 SIMULATION RESULTS
6 Conclusion and Future Work
7 References

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