Rate Monotonic (RM)

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Table of contents

I Multimedia scheduling 
1 Real-time scheduling 
1.1 General characteristics
1.2 Common approaches
1.2.1 Rate Monotonic (RM)
1.2.2 Earliest deadline first (EDF)
1.3 Dealing with sporadic and aperiodic events
1.4 Overload
2 Scheduling in interactive multimedia systems 
2.1 Patching as graphical programming environment
2.2 SuperCollider
2.3 ChucK
2.4 Faust
2.5 Challenges in multimedia scheduling
II Antescofo and audio processing 
2.6 The Antescofo language
2.7 Antescofo runtime
2.8 Anth`emes 2
3 Audio processing architecture in Antescofo 
3.1 General structure
4 Accommodating various rates 
4.1 Related work
4.2 Buffer flow
4.2.1 Characterizing buffers
4.2.2 Concatenation of buffers
4.2.3 Type coercion
4.2.4 Buffer flow graph
III Model-based analysis 
5 Paradigms for real-time systems 
5.1 Synchronous languages
5.2 Giotto and xGiotto
5.2.1 Giotto: a time-triggered language
5.2.2 xGiotto: a time and event-triggered language
6 Intermediate representation 
6.1 Syntax
6.2 Variables and clocks
6.3 Semantics
6.4 IR generation from Antescofo programs
7 Schedulability test 
8 Bounds on tempo 
9 Two-player safety game

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